Own the feel of movement and fishing in our next game, a tide-driven roguelike set on a Hebridean island. C# and Unity; you have shipped at least one game.
Six months building the level editor our designers keep drawing on the whiteboard. Tidy code, patient with feedback.
Hand-keyed animation for a cast of forty sea birds and one very tired fisherman. Send a reel, not a CV.
Keep a team of thirteen honest about scope, run our fortnightly playtests and write the notes people actually read.
Every element has a live demo page. Search by name or pick a category.
New elements are added regularly, free with your licence.
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